Weapon Balls
Join The Discord:https://discord.gg/3XNaG27qPa !!!!
Step into the arena in this intense 1v1 ball combat simulator where physics, chaos, and skill collide. Choose from 16 unique weaponized balls — each with their own fighting style and weapon: wrench, sword, scythe, dagger, shuriken, unarmed,soul guitar,hammer,crossbow,bow,frying pan,shock hammer,spear,staff, or ice sword for a raw challenge. Every match is unpredictable, with fast-paced action, dynamic physics, and no two fights playing out the same. Whether you like brute force or quick strikes, there's a ball for your playstyle. Simple concept, endless fun. Perfect for anyone who loves fast, experimental combat with a twist.
Credits To my_accountbc_60403 for the thumbnail,Thank You So Much!
| Status | In development |
| Platforms | HTML5, Windows, Android |
| Rating | Rated 4.8 out of 5 stars (11 total ratings) |
| Author | Naroza |
| Genre | Simulation, Fighting, Role Playing |
| Made with | Unity |
| Tags | Physics, Weapons |
Install instructions
When downloading for windows just extract the zip and find the weapon balls game!
Development log
- Update 18!Sep 14, 2025
- Update 11!Aug 19, 2025
- Update 10!Aug 18, 2025
- Update 9!Aug 17, 2025
- Update 8!Aug 16, 2025
- Weapon Balls Small Update!Aug 15, 2025
- Update 7!Aug 14, 2025
- Update 6!Aug 13, 2025

Comments
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Its just me or this game is slow as fk
Please add the ability to change the ball's health (and maybe add infinity for dummy?)
I can't figure out how to start a match, I selected the weapons, but there's no start button, and no button on my keyboard works either
You need to seelct both ball in 1v1 and it should automatically start
Weird, I tried before and it didn't work, but now it does.
made my own version of the menu theme
right here
Interesting battle simulator. I see its potential, so with an interest in seeing it improve, I’ve got a list of bug reports and suggestions to spitball at you based on my findings so far:
Bugs
https://youtu.be/qmeRl674xbM
Suggestions (I'll add more to this list if any come to mind)
1. Probably the most important one: the game needs to display selected fighters (at least their names) during fighter selection.
2. Mismatch Fix 1: Nuke’s weapon needs to do 1 point of damage on hit; not having this allows it to always win against opponents like Shield and Brass Knuckles who rely on taking hits to get stronger.
3. Mismatch Fix 2: Rock Guitar’s notes need to be able to pass through Wrench’s turrets (currently they disappear when hitting the turrets, making it impossible for Rock Guitar to fight back)
4. Changes to Screwdriver: hitting the opponent or their weapon X amount of times resets opponent’s stats to their starting level (giving Screwdriver its own unique playstyle as opposed to being an Ice Sword clone)
5. Changes to Hammer: max. spin/damage increases the longer the hammer avoids the opponent, and decreases each time the hammer hits the opponent (as opposed to having to build up momentum and max. spin/damage separately)
6. Changes to Shuriken: shuriken only disappear when they reach their bounce limit (currently they also disappear once they hit the opponent), shuriken bounce off opponent’s weapons
7. Changes to Shield: No weapon growth, weapon size stays at 2.0 (Shield does NOT need the weapon size increase effect, finding just the right size for its shield works well enough)
8. Changes to Bow: arrows go through opponent’s weapon, like all of the other ranged units’ attacks (of all the ranged fighters, Bow doesn’t need to be hindered like this, considering it’s nowhere near the strongest of them)
9. Changes to Katana V2: air slashes only do 1 damage (damage buff doesn’t need to apply to them; its ability to increase its rate of air slashes already does enough to make that attack stronger)
10: Changes To Camera: reduce duration of flash by at least half a second, or reduce scaling of flash damage by 0.5/hit
some of these are reasonable but ones like number 6 are the worst idea.
This simulator's new to me, so you'd be a better judge than me on what would and wouldn't work. I will say however, that Shuriken seems pretty underwhelming (in my opinion it's one of the weakest fighters right now). Having the shuriken disappear on hit takes away from Shuriken's ability to make them bounce more, especially since they each do only 1 damage on hit. I had figured that keeping them in play to potentially do more damage would've helped buff it up a little more.
1. Totally agree but they’re easy to learn by the pictures.
2. Yes but only for that purpose. No doing damage to other weapons like unarmed or soul guitar.
3. Yes
4. I don’t see the problem
5. Isn’t hammer already like that but it needs to parry
6. That is too OP. I agree it needs a buff but not like that.
7. I don’t really care. Do it, don’t do it. Doesn’t really matter.
8.Why not?
9. Katana v2 is weak already.
10. Good idea.
Interesting point of view. I'll address your points where necessary:
1. This is more so just to have a visual reminder of who you've chosen and which side they're fighting on. For 1v1s this isn't as big a deal, but for battles with more fighters this would probably be very helpful.
4. Eh, I don't see the reason why Screwdriver would need to have a similar playstyle to Ice Sword. Even thematically speaking, why would that even be the ability for a screwdriver in the first place? Disassembly makes more sense, and that was the inspiration behind my idea. If I had other ideas to differentiate other potential clones, I'd share those too.
5. The process Hammer currently has to undergo to get to its higher damage has too many steps. Currently it has to increase its max spin speed and damage by hitting the opponent, then build up to that speed and damage by avoiding the opponent. My idea would remove the first step.
8. 'Cause Bow's hella inaccurate, like many of the ranged fighters. I think that's already enough of a crutch, so letting other fighters block its arrows is overkill. Not to mention this currently puts it at a major disadvantage against certain fighters, namely Dual Daggers.
9. I heavily disagree, but maybe that's just my experience with seeing Katana V2 so far. More often than not Katana V2 can get its air slashes to max speed, and during that time that plus the damage boost the slashes get just allows it to melt opponents.
for the hud not showing/being cut off bug basically you can use the scroll wheel to change camera zoom
I did not know that. I will give that a try then. Thanks.
hammer cant be parrying by other balls because its too heavy to parrying, i watch in sword vs hammer and it cant be parrying, the hammer will bounce the balls when it hits the weapon or hits the ball(im bad in english) and please add grimoire
There's a bug where it gets too slow.
Can you add Unarmed's trail on unarmed like Earclack does on his videos?
I tried to but couldnt. I will ofc try again!
hi
shield is so weak
Will Shield ever be added?
I really do want to add shield but its way too hard and would take really long to make,idk if i could even make it,i have an alternative mechanic for it that i may add tho.
Cool
Update, i added shield, but its different.
where is it?
will be added in next update.sorry for no update for so long i was super busy with schoo
Cool
i wish theres mods for this and more wepons
i bet someone's gonna find a meta to zombies. (not me im WAY too lazy.)
hello, can you make a fix? theres a bug where i picked enough balls but the match wont start, can you fix this? (i saw it in 1v8 and 2v2)
For the 1v8, the first one can only be Sword, Soul Guitar, Scythe and Ice Sword… I don’t know why 2v2 ain’t working it works for me (I’m not the creator but join the discord to find him)
Hi! I love Weapon Balls. Could you share or sell the Unity source (for reskinning)? I’ll credit you and follow your license terms.
There might be a problem with the 1V8. When I looked at it I thought the 8 was winning. Sword: 2311. Scythe: 2007. Ice Sword: 2577. Soul Guitar: 1963. Yeah… I might want to reconsider
Ill lower the bosses hp in the next update.join the discord man it would be better to tell me bugs there
bow turned into a machine gun
EXACTLY
Hey, why is anchor only in the blank map? Like is it too loud? Bow is way louder. Like the arrows make a loud sound when shot. Is it to overpowered or something? BOW and CROSSBOW are also OP. Why is anchor this red thing in the bigger maps.
the update is good, but why when an unarmed hits an enemy he teleports? (I found this in the test arena) but everything else is great, I'm waiting for "ball breakers" and new weapons:)
Unarmed is bugged ill fix it (dagger too) ball breakers will be a seperate game that will releas elate ill add gamemodes to weapon balls first
spear has this weird space between it
thats because in unity the weapons length increase on both side so i have the weapons start infront creating a space so that it wont come out of the back
lets goo new uptade
ill fix unarmed tomorrow and 1 weapon atleast its been too long without a new one,also are the stuns better now?
will there be new weapons in the next updates?🤔
Yes but for now im focusing on making the game better ill add more weapons soon!
Is there any way to change the game to an older update yourself (like play Update 7 or something) cause now the game is unplayable.
how is the game unplayable?
This might just be a phone problem but you can’t get past the select arena bit.
Huh? my phone can?wait message me on discord naroza0320 tell me whats the problem ill fix it
Oh. I see it now. I tapped the image, not the name
oh lol.im updating the game right now fixxing dagger and also made stun freeze the ball spin speed too
Спасибо за обновление 2.0, видно что разработчик старается, удачи в развитии игры!:)
Thanks for the 2.0 update, it’s clear that the developer is trying, have good like making the game! :) (that was the message in Russian)
Thanks!
Hey, I wanted to download the Windows version and it didn't let me because there was a virus, could you fix that?
The game isnt a virus.also i cant fix that that happens because im not authorized.just dwonload it dont worry
I think the biggest issue imo is that parrying kinda sucks main reason why dagger is so bad because the parrying just leads to combos not a defensive tool
i cant change it sorry
Clemko. If you have any suggestion on how i can make the parrying better please tell me.i dont know what to do
bow needs an buff strong in 4 balls vs fights but it needs an buff
How can i buff it?if you have any ideas please tell me
How Soul Guitar was moving before the nerf
How Shuriken and Ice Axe were before the nerf…
True
LOOL
Spear and Staff (and probably some more) don’t go up to 250 in the Big Arena.
sorry i rushed the update because it was late for me ill fix them today
maybe stop adding more and more weapons the game needs an bug fix and a little fix tbh it wouldnt take that long
I didnt add any weapons last update and this update im jot gonna add any too.im gonna focus on fixing the game it has bugs
Cool update, but info is not working 😕
Coming soon
for some reason when you do the bigger maps the match ends randomly
Ohh sorry ill fix that!
the uptades before had "Weapon Balls" at the start but the uptade 6 and 7 the third uptade will be massive in my opinion because jesus made a comeback after 3 days and the games dev is planning to make the same 🔥
Didnt notice lol,but W!
my theory was wrong it was a small uptade gng
Ледоруб — OP
Incase you don’t know Russian, it means Ice Axe is overpowered.
Ty im planning on nerfing it
i reloaded the page and now my underdog shield got banned...truly a tragedy😞
sorry its really bugged ill fix it in the next update
i love weapons balls it's just as peak cinema as horse race tests
Weapons balls are peak i agree🔥
Nah, weapon balls are way better than horse race tests.
bow can win any arena fights if its positioned well in close range hits after it achivies five hits its just over for the balls
No it cants bow isnt that good its mid
idk like when its closed to a long spear or other normal spinning things in the right angle it doubles its bows above 10 and then those bows hit other balls which causes the screen to turn into bunch of arrows but its mid in 1v1
Dual Dagger shouldn’t be able to parry, it has to have a disadvantage otherwise the regular dagger is useless It even beat shuriken. Also where’s spear and axe (check Update Log 3).
i just finished adding spear and idk how to even do axe.. ill remove dual dagger its really ass
I can code a bit myself (I can’t see your code so I can’t do the rest of Axe)
Possible Axe Coding?
Axe Damage = (health/ *I don’t know, 12.5)
Damage= first digit of Axe Damage. (don’t know how to code this myself)
If this doesn’t work try this… this takes a while….
If AxeHealth = 100 then
Damage = 8
else
If AxeHealth<100 and AxeHealth >87.5
Damage = 7
else….
its good but there should be a starting button for the balls when you want 4+ or more it becomes a little annoying and the proportion of the white arena and the big arena is a little too small its just me though maybe some people think otherwise.
The buttons layout is annyoing right? I will try to make it so you choose 2 balls to face eachother or smth.
maybe add an pause/start button the map appears small tbh
sry didnt notice the new uptade its rly good now
Really found this cool however, can't wait for future updates
Also if you do the Colosseum map you can't spawn Dual dagger and Soul guitar
I am sorry i really rushed this update last night and forgot to add optimize bugger map so you can tp i to it so you cant for niw ill update today soul guitar will get nerfed,shuriken will get nerfed too
I just realised that Soul Guitar gave a massive opportunity to Katana, it’s the only one who can kill Soul Guitar. Katana can also beat no one else.
soul dagger? i removing double dagger and nerfing soul guitar also adding spear in todays update and reworking katana tommorow when the video about it comes out!
Katana could but that’s it (this was pre-nerf)